Muddling my way thru HTML5

Back last month, I wrote about trying to get up to speed on HTML5 and CSS. I finally popped the (virtual) book off the (virtual) stack again this evening, and opened the chapters on Canvas (one on 2D and one on 3D) along with a bottle of Domaine St. Damien Gigondas, which was very nice 🙂

I’m quite impressed with what can be done with just a wee bit of HTML and Javascript using the Canvas API. I’m beginning to see why HTML5 “apps” can do so much in the mobile device world. I’m not sure what I’ll do with this knowledge, but sometimes just being aware of how it’s working can help you conceptualize solutions in different ways. There are layers and layers of functionality…this particular book leverages the three.js library for 3D support. Looks quite powerful; the examples just scratched the surface.

Leave a Reply

Your email address will not be published.